<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Edgepath Devlog - itch.io</title><link>https://sika120.itch.io/edgepath</link><description>A fast-paced 2D action-roguelike built on parries and combos.</description><item><guid>https://sika120.itch.io/edgepath/devlog/1561510/dev-update-visual-overhaul-enemy-ai-improvements-new-boss-behaviors-v010v011</guid><title>Dev Update — Visual Overhaul, Enemy AI Improvements &amp; New Boss Behaviors (v0.10–v0.11)</title><link>https://sika120.itch.io/edgepath/devlog/1561510/dev-update-visual-overhaul-enemy-ai-improvements-new-boss-behaviors-v010v011</link><pubDate>Mon, 22 Jun 2026 23:56:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MDMyMTA4LnBuZw==/400x224%23c/kqsaSu.png"/><p>[EN] It&#039;s been a while since v0.9.2 — here&#039;s a catch-up on everything we&#039;ve been working on! 🎨 Visual &amp; Background Overhaul Stage backgrounds have been rebuilt from scratch. A new background them...</p>]]></description></item><item><guid>https://sika120.itch.io/edgepath/devlog/1552576/v092-combat-overhaul-relics-and-the-red-dragon</guid><title>v0.9.2 — Combat Overhaul, Relics, and the Red Dragon</title><link>https://sika120.itch.io/edgepath/devlog/1552576/v092-combat-overhaul-relics-and-the-red-dragon</link><pubDate>Sat, 13 Jun 2026 11:44:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a while since the last itch.io update — a lot has changed since v0.7.5. --- **Combat** The player character&#039;s animations have been rebuilt on a Skeleton2D system, with the sword now proper...</p>]]></description></item><item><guid>https://sika120.itch.io/edgepath/devlog/1547326/visual-update-sword-slash-effects-</guid><title>Visual Update: Sword Slash Effects / 剣エフェクト実装</title><link>https://sika120.itch.io/edgepath/devlog/1547326/visual-update-sword-slash-effects-</link><pubDate>Mon, 08 Jun 2026 01:35:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sword attacks now have proper visual effects! 剣攻撃にエフェクトを実装しました！ Previously, sword skills had no visual feedback — just invisible hitboxes. Now each swing plays a gl...</p>]]></description></item><item><guid>https://sika120.itch.io/edgepath/devlog/1545721/adding-in-game-tutorials-</guid><title>Adding In-Game Tutorials/ チュートリアルを追加しました</title><link>https://sika120.itch.io/edgepath/devlog/1545721/adding-in-game-tutorials-</link><pubDate>Sat, 06 Jun 2026 09:17:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>[English] This update adds a small but important quality-of-life feature: in-game tutorials. Previously, players had to figure out mechanics like guarding, parrying, and EP on their own. Now the game...</p>]]></description></item><item><guid>https://sika120.itch.io/edgepath/devlog/1544257/english-language-support-added</guid><title>English Language Support Added/英語対応しました</title><link>https://sika120.itch.io/edgepath/devlog/1544257/english-language-support-added</link><pubDate>Thu, 04 Jun 2026 20:19:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>[English] Edgepath now supports English. You can switch the language in the Settings menu. The change takes effect after restarting the game. All UI text, skill names, equipment descriptions, enemy na...</p>]]></description></item><item><guid>https://sika120.itch.io/edgepath/devlog/1544065/alpha-release-edgepath-is-now-playable-</guid><title>[Alpha Release] EdgePath is now playable! / アルファ版公開のお知らせ</title><link>https://sika120.itch.io/edgepath/devlog/1544065/alpha-release-edgepath-is-now-playable-</link><pubDate>Thu, 04 Jun 2026 17:00:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3Njc0NTY3LnBuZw==/400x224%23c/zs144e.png"/><p>🎉 EdgePath Alpha Version is Finally Released! Hello everyone! I am thrilled to announce the first playable alpha version of EdgePath , a hardcore 2D action-roguelike built on Godot 4 and C#! 『Edg...</p>]]></description></item></channel></rss>