Devlog
- June 22, 2026 by sika120#roguelite, #action, #godot, #indiegame, #devlog, #2d, #pixelart, #singleplayer[EN] It's been a while since v0.9.2 — here's a catch-up on everything we've been working on! 🎨 Visual & Background Overhaul Stage backgrounds have been rebuilt from scratch. A new background them... Continue reading

- June 13, 2026 by sika120#roguelite, #actiongame, #godot, #indiegame, #swordfighting, #devlogIt's been a while since the last itch.io update — a lot has changed since v0.7.5. --- **Combat** The player character's animations have been rebuilt on a Skeleton2D system, with the sword now proper... Continue reading
- June 08, 2026 by sika120#godot, #roguelite, #action, #devlog, #indiedev, #gamedev, #pixelart, #shader, #visualupdate, #横スクロールSword attacks now have proper visual effects! 剣攻撃にエフェクトを実装しました! Previously, sword skills had no visual feedback — just invisible hitboxes. Now each swing plays a gl... Continue reading

- June 06, 2026 by sika120#roguelite, #godot, #indiegame, #gamedev, #tutorial, #actiongame[English] This update adds a small but important quality-of-life feature: in-game tutorials. Previously, players had to figure out mechanics like guarding, parrying, and EP on their own. Now the game... Continue reading

- June 04, 2026 by sika120#devlog, #localization, #update, #indiegame, #english[English] Edgepath now supports English. You can switch the language in the Settings menu. The change takes effect after restarting the game. All UI text, skill names, equipment descriptions, enemy na... Continue reading

